To be decided.


Gala Banquet – 16 Dec 2017

ACE 2017’s Gala Banquet will take place on the evening of 16 December.

The banquet will be followed by a super special dance party with Deejay PL, London and the world’s greatest DJ.

Accepted Papers

Title Authors
Development and Evaluation of an Interactive Therapy-Robot Tomoko Kohori*, Dai Nippon Printing Co., Ltd.
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions With Natural Behavior Fernando Bevilacqua*, University of Skövde; Henrik Engström, University of Skövde; Per Backlund, University of Skövde
Photo Curation Practices on Smartphones Xenia Zürn, Eindhoven University of Technology; Koen Damen*, Eindhoven University of Technology; Fabienne van Leiden, Eindhoven University of Technology; Mendel Broekhuijsen, Eindhoven University of Technology; Panos Markopoulos, Eindhoven University of Technology
Roulette++: Integrating Physical Lottery Process with Digital Effects Mitsuru Minakuchi*, Kyoto Sangyo University
Evaluation of a Mixed Reality Head-mounted Projection Display to Support Motion Capture Acting Daniel Kade*, Accenture
Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds Kazutaka Kurihara*, Tsuda University; Akari Itaya, Tsuda University; Aiko Uemura, Nihon University; Tetsuro Kitahara, Please fill in; Katashi Nagao, Nagoya University
Interactive Dance Choreography Assistance Frank Nack, University of Amsterdam, NL; Victor de Boer*, Vrije Universiteit Amsterdam; Ana-Liza Tjon , Vrije Universiteit Amsterdam; Josien Jansen, Vrije Universiteit Amsterdam
Awkward Annie: Game-Based Assessment of English Pragmatic Skills Lindsay Grace*, American University Game Lab; Tanner Jackson, ETS; Bob Hone, American University Game Lab
Using a serious game to assess spatial memory in children and adults Mauricio Loachamín-Valencia, Universitat Politècnica de València; M.-Carmen Juan*, Universitat Politècnica de València; Magdalena Méndez-López, Universidad de Zaragoza; Elena Pérez-Hernández, Universidad Autónoma de Madrid
Mafia Game Setting Research using Game Refinement Measurement Shuo Xiong*, Japan advanced institute of science and technology; Wenlin Li, Huazhong University of Science and Technology; Xinting Mao, Japan advanced institute of science and technology; Hiroyuki Iida, Japan advanced institute of science and technology
Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music Events Najereh Shirzadian, Centrum Wiskunde & Informatica; Judith Redi, TU Delft; Thomas Röggla*, Centrum Wiskunde & Informatica; Alice Panza, Centrum Wiskunde & Informatica; Zhiyuan Zheng, Centrum Wiskunde & Informatica; Frank Nack, University of Amsterdam, NL; Pablo Cesar, CWI, The Netherlands
Including Non-Gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research Isabelle Kniestedt*, University of Malta; Elizabeth Camilleri, University of Malta; Marcello Gomez-Maureira, Leiden University
Heritage Hunt: Developing a Role-playing Game for Heritage Museums Suzanne de Kock, University of Malta; Marcello Gomez-Maureira*, Leiden University
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen Marta Clavero Jimenez*, IT University of Copenhagen; Amanda Stokholm James, IT University of Copenhagen; Marcello Gomez-Maureira, Leiden University; Isabelle Kniestedt, University of Malta
The Handling of Personal Information in Mobile Games Stefan Brückner*, Keio University; Yukiko Sato, Keio University; Ikumi Waragai, Keio University; Shuichi Kurabayashi, Keio University
Words in Freedom:  A Manifesto Machine as Critical Design SIMONE ASHBY*, Madeira Interactive Technologies Institute; Julian Hanna, Madeira Interactive Technologies Institute; Sónia Matos, Madeira Interactive Technologies Institute, Portugal; Ricardo Rodrigues, Madeira Interactive Technologies Institute
Player Adaptivity and Safety in Location-Based Games Joao Jacob, FEUP; Rui Nóbrega*, FEUP/INESC TEC; Rui Rodrigues, FEUP/INESC TEC; António Coelho, FEUP/INESC TEC
Building virtual world for a project management game – A case study Akash Mohan*, Tata Consultancy Services; Pranalika Arya, National Institute of Design, Gandhinagar; Sandeep Athavale, Tata Consultancy Services
DanceDJ: A 3D Dance Animation Authoring System for Live Performance Naoya Iwamoto, Waseda University; Takuya Kato, Waseda University; Hubert P. H. Shum*, Northumbria University; Ryo Kakitsuka, Waseda University; Kenta Hara, Meiji University; Shigeo Morishima, Waseda Research Institute for Science and Engineering
RAIL: A Domain-Specific Language For Generating NPC Behaviors In Action/Adventure Games Meng Zhu*, Norwegian University of Science and Technology; Alf Inge Wang, Norwegian University of Science and Technology
Towards an Emotion-Driven Adaptive System for Video Game Music Manuel López Ibáñez*, Complutense University of Madrid; Federico Peinado, Complutense University of Madrid; Nahum Álvarez, National Institute of Advanced Industrial Science and Technology
The Development of an Augmented Reality for Interactive Face Makeup System Bantita Treepong*, Tokyo Institute of Technology; Shoichi Hasegawa, Tokyo Institute of Technology
Move, Interact, Learn, Eat – a Toolbox for Educational Location-Based Games Leif Oppermann*, Fraunhofer FIT; Steffen Schaal, PH Ludwigsburg; Manuela Eisenhardt, PH Ludwigsburg; Constantin Brosda, Fraunhofer FIT; Heike Müller, PH Karlsruhe; Silke Bartsch, PH Karlsruhe
Dynamic scenario by remote supervision: a serious game in the museum with a NAO robot Damien Mondou*, Université de La Rochelle; Armelle Prigent, Université de La Rochelle; Arnaud Revel, Université de La Rochelle
Magnetic Table for Levitating Food and Entertainment Kevin Bielawski*, Imagineering Institute; Ellyza Rahman, Imagineering Institute; Azhri Azhar, Imagineering Institute; Kasun Karunanayaka, Imagineering Institute; Rabea Taleb Banalzwaa, Imagineering Institute; Ibrahim Gamal, Imagineering Institute; Adrian David Cheok, Imagineering Institute / City University London
Hugvie as a therapeutic agent in the improvement of interaction skills in children with developmental disabilities: an exploratory study Yoram Chisik*, “Madeira Interactive Technologies Institute, “; Diana Leonor Garcês Costa , Achada Fisioclinic; Ana Lucia  dos Santos Faria, University of Coimbra and Madeira Interactive Technologies Institute (M-ITI)
Photographing System Employing a Shoulder-mounted PTZ Camera for Capturing the Composition Designated by the User’s Hand Gesture Shunsuke Sugasawara*, Kwansei Gakuin University; Yasuyuki Kono, Kwansei Gakuin University
Koto Learning Support Method Considering Articulations Mayuka Doi*, Meiji University; Homei Miyashita, Meiji Unversity
Creating a theatrical experience on a virtual stage Joe Geigel*, Rochester Institute of Technology
HapPull: Enhancement of self-motion by Pulling Clothes Erika Oishi*, The University of Electro-Communications; Masahiro Koge,  The University of Electro-Communications; Takuto Nakamura, The University of Electro-Communications, JSPS Research Fellow ; Hiroyuki Kajimoto,  The University of Electro-Communications
A serious mobile game with visual feedback for training sibilant consonants Ivo Anjos*, Universidade NOVA de Lisboa – Faculdade de Ciências e Tecnologia; Sofia Cavaco, Universidade Nova de Lisboa – Faculdade de Ciências e Tecnologia; Joao Magalhaes, Universidade NOVA Lisboa; Margarida Grilo, Escola Superior de Saúde do Alcoitão; Isabel Guimaraes, Escola Superior de Saúde do Alcoitão; Mariana Ascensão, Escola Superior de Saúde do Alcoitão
FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-pattern Displays Kohei Ikeda*, The University of Tokyo; Naoya KOIZUMI, The University of Electro-Communications; Takeshi Naemura, The University of Tokyo
Exploring Patterns of Shared Control in Digital Multiplayer Games Philipp Sykownik*, University of Duisburg-Essen; Katharina Emmerich, University of Duisburg-Essen; Maic Masuch, University of Duisburg-Essen
Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies Vlasios Kasapakis*, University of the Aegean; Damianos Gavalas, University of the Aegean; Elena Dzardanova, University of the Aegean
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience Mara Dionisio*, M-iti; Paulo Bala, M-iti; Valentina Nisi, Please fill in; Nuno Nunes, M-iti; Ian Oakley, UNIST
Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation Felix Born*, University of Duisburg-Essen; Maic Masuch, University of Duisburg-Essen
Omnidirectional Video in Museums – Authentic, Immersive and Entertaining Jaakko Hakulinen*, University of Tampere; Tuuli Keskinen, University of Tampere; Ville Mäkelä, University of Tampere; Santeri Saarinen, University of Tampere; Markku Turunen, University of Tampere
Online communication of eSports viewers: Topic Modeling approach Paul Okopnyi, Uppsala University; Denis Bulygin, National Research University Higher School of Economics; Ksenia Konstantinova, National Research University Higher School of Economics; Ilya Musabirov*, National Research University Higher School of Economics
Exploring the Use of Second Screen Devices during Live Sports Broadcasts to Promote Social Interaction Marco Cruz, FCT/UNL; Teresa Romão, FCT/UNL; Pedro Centieiro*, Viva Superstars; Eduardo Dias, New University of Lisbon
Towards a Playful Intervention for Wandering Dementia Patients Yacintha Aakster, University of Twente; Robby Delden*, University of Twente; Stefan Lentelink, roessingh research and development
Structured Reciprocity for Musical Performance with Swarm Agents as a Generative Mechanism Insook Choi*, University of Salford
Speech Emotion Recognition Based on a Recurrent Neural  Network Classification Model Ruben Fonnegra*, Instituto Tecnológico Metropolitano; Gloria Mercedes Diaz Cabrera, Instituto Tecnológico Metropolitano
Optimized HMD System for Underwater VR Experience Hiroyuki Osone*, University of Tsukuba; Takatoshi Yoshida, The University of Tokyo; Yoichi Ochiai, University of Tokyo
Serious…ly! Just Kidding in Personalized Therapy through Natural Interactions with Games Prof. Rui Neves  Madeira*, CITI/DI Faculdade de Ciências e Tecnologia – Universidade Nova de Lisboa Portugal; André Antunes, ESTSetúbal/IPS; Octavian Postolache, Instituto das Telecomunicações; Nuno Correia, New University of Lisbon, Portugal
An Automatic System for Editing Dance Videos Recorded by Multiple Cameras Shuhei Tsuchida*, National Institute of Advanced Industrial Science and Technology (AIST); Satoru Fukayama, National Institute of Advanced Industrial Science and Technology (AIST); Masataka Goto, National Institute of Advanced Industrial Science and Technology (AIST)

Short Presentations

Title Authors
Evaluation of the Game Exermon – a Strength Exergame Inspired by Pokémon Go Alf Inge Wang*, Norwegian University of Science and Technology; Kristoffer Hagen, Norwegian University of Science and Technology
Timebender: A Multiplayer Game featuring Bullet Time Mechanics Christoph Pressler, University of Vienna; Helmut Hlavacs*, University of Vienna
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games Kieran Hicks, University of Lincoln; Kathrin Gerling*, University of Lincoln; Patrick Dickinson, Please fill in; Conor Linehan, Please fill in; Carl Gowen, University of Lincoln
A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness Lucía Vera, Universitat de València; Jesús Gimeno, Universitat de Valencia; Sergio Casas*, Universitat de València; Inma García-Pereira, Universitat de València; Cristina Portales, Universitat de Valencia
Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation Oral Kaplan*, NAIST; Goshiro Yamamoto, Kyoto University Hospital; Takafumi Taketomi, NAIST; Yasuhide Yoshitake, NIFS in Kanoya; Alexander Plopski, NAIST; Christian Sandor, NAIST; Hirokazu Kato, NAIST
eSport vs irlSport Christopher McCutcheon*, Torrens University Australia; Michael Hitchens, Macquarie University
Voice Animator: Automatic Lip-Synching in Limited Animation by Audio Shoichi Furukawa*, Waseda University; Tsukasa Fukusato, Waseda University; Shugo Yamaguchi, Waseda University; Shigeo Morishima, Waseda Research Institute for Science and Engineering
Towards Player Adaptivity in Mobile Exergames Joao Jacob*, FEUP; Ana Lopes, -; Rui Nóbrega, FEUP/INESC TEC; Rui Rodrigues, FEUP/INESC TEC; António Coelho, FEUP/INESC TEC
UPP (Unreal Prank Painter): Graffiti System Focus on Entertainment of Mischievous Play Shunnosuke Ando*, Kwansei Gakuin University; Haruhiro Katayose, Kwansei Gakuin Uniersity
Language Interaction with Games Vivek Raghuram*, ICSI/UC Berkeley; Adam Janin, ICSI
Cheer Me!: A Video Game System Using Live Streaming Text Messages Yu Matsuura*, The University of Electro-Communications; Sachiko Kodama, The University of Electro-Communications
An Approach to Basic Emotion Recognition through Players Body Pose Using Virtual Reality Devices Gabriel Peñas*, Universidad Complutense de Madrid; Federico Peinado, Complutense University of Madrid
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness Modestos Stavrakis*, University of the Aegean
Virtual Object Passing Method among Multiple Users in a Mixed Reality Space Shumpei Akahoshi*, Kansai University; Mitsunori Matsushita, Kansai University
Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaIC Hiroyo Ishikawa*, Keio University; Kunitake Kaneko, Keio University
A Tentative Assumption of Electroacoustic Music As An Enjoyable Music for Diverse People Takuro Shibayama*, Tokyo Denki University; Hidefumi Ohmura, Tokyo University of Science; Tatsuji Takahashi, Tokyo Denki University; Kiyoshi Furukawa, Tokyo University of The Arts